Contents§2 Shooting
§2 · 7 entries
Shooting
The shooting pages change how a shot is delivered. Button Rhythm shapes the shot you take yourself. Auto-Green takes a standstill shot for you. Turbo Fades, SQ Remap and Auto Tempo modify those two. The last two entries cover the in-game settings and jumpshots the script depends on.
- 2.1Button RhythmTurns a Square/X button shot into a rhythm shot. It does not time the shot for you; it widens the green window.
- 2.2SQ RemapPicks the button you hold to get a plain, un-rhythmed Square shot while Button Rhythm is on. Default L3.
- 2.3Auto-Green (standstill)Click R3 while standing still and the script times and performs the shot. Range 300–900 ms; yew runs 710.
- 2.4Turbo FadesWhen on, R2 + a fade uses the turbo hold windows (727–823 ms band) instead of the standing Auto-Green value.
- 2.5Auto Tempo (Auto Rhythm)Adds tempo to right-stick shots. It does nothing for button shots. yew runs it Off.
- 2.6Required in-game settingsShot Timing: Shots and Layups. Shot Meter: Off. Get these two wrong and no auto-green can work.
- 2.7Jumpshots and buildsFast, straight releases give the widest green windows. If you brick with sensible values, the jumpshot is almost always the problem.